IB Physics Unit 2 Mechanics-Motion Notes

2 | Motion

IB Physics Content Guide

Big Ideas

        Motion is described relative to a chosen coordinate system.

        Vector quantities can be combined to find resultant vectors or divided into their component parts

        Displacement-time, velocity-time, and accel-time graphs are connected in the representation of physical motion.

        When an object is at constant velocity, displacement-time is linear.

        When an object is at constant acceleration, displacement-time is quadratic (curved), and velocity-time is linear.

        Kinematic equations can take three of the suvat variables to solve for the remaining two

        X and Y motion are independent of each other for a two-dimensional projectile

Content Objectives

2.1 – Vectors

  • I can describe the difference between distance and displacement
  • I can calculate distance and displacement for 1D and 2D straight line motion
  • I can add and subtract vectors to find a resultant
  • I can calculate an angle from two components of a right triangle
  • I can calculate the x and y components of a vector given the magnitude and angle
  • I can describe the difference between distance and displacement

2.2 – Velocity

  • I can describe the difference between speed and velocity
  • I can compare the difference between a vector and scalar quantity
  • I can solve problems using the mathematical definition of constant velocity
  • I can plot constant velocity on a displacement vs time graph
  • I can calculate velocity from a displacement vs time graph
  • I can describe the difference between speed and velocity

2.3 – Acceleration       

  • I can define acceleration in terms of velocity
  • I can graphically compare “average” and “instantaneous” velocity
  • I can calculate constant acceleration from a velocity vs time graph
  • I can calculate displacement from a velocity vs time graph
  • I can use the kinematic equations to solve for an unknown variable
  • I can describe when the kinematic equations are no longer valid

2.4 – Free Fall

  • I can identify the constant acceleration due to gravity neglecting air resistance
  • I can interpret a free fall problem to identify hidden values
  • I can use the kinematic equations to solve free fall problems
  • I can experimentally determine the acceleration due to gravity

2.5 – Graphing Motion

  • I can describe an object’s motion by interpreting its displacement vs time and velocity vs time graphs
  • I can create d vs t, v vs t, and a vs t graphs for an object in freefall
  • I can create a velocity vs time graph when given a displacement vs time graph
  • I can create a displacement vs time graph when given a velocity vs time graph

2.6 – Horizontal Projectiles

  • I can recognize that the x and y-direction have different a values, and need to be analyzed separately
  • I can identify hidden values for a horizontal projectile problem
  • I can use information about a horizontal projectile’s motion to calculate the initial velocity
  • I can use the x and y velocity components to calculate a projectile’s impact velocity and angle

2.7 – Projectiles at an Angle

  • I can identify hidden values for a projectile launched at an angle
  • I can calculate the x and y components for an initial velocity at an angle
  • I can calculate max height for a projectile launched at angle
  • I can calculate distance traveled for a projectile launched at angle
  • I can calculate total air time for a projectile launched at angle

2 | Motion

Shelving Guide

 

Scalar

Vector

How far (m)

Distance

Displacement

How fast (m s-1)

Speed

Velocity

 

Displacement vs Time

Velocity vs Time

Acceleration vs Time

Meaning of the Graph

Slope:

Velocity

 

Slope: Acceleration

Area under the Curve:

Displacement

Area under the Curve:

Velocity

 

Constant Displacement

Constant Positive Velocity

Constant Negative Velocity

Constant Positive Acceleration

(speeding up)

Constant Negative Acceleration

(slowing down)

 

Variable Symbol

Unit

 

Kinematic Equations

s

u

v

a

t

Displacement

s

m

 

 

✔️

✔️

✔️

✔️

Initial Velocity

u

m s-1

 

✔️

✔️

 

✔️

✔️

Final Velocity

v

m s-1

 

✔️

✔️

✔️

✔️

 

Acceleration

a

m s-2

 

✔️

✔️

✔️

 

✔️

Time

t

s

 

 

 

 

 

 

 

Horizontal Component

Vertical Component

 

x

y

s

 

 

u

 

0 m s-1

v

 

 

a

0 m s-2

-9.81 m s-2

t

 

 

x

y

s

 

 

u

u cosθ

u sinθ

v

 

0 m s-1

a

0 m s-2

-9.81 m s-2

t

 

 

MOTION IN A STRAIGHT LINE

BASIC DEFINITIONS

Mechanics : Branch of physics, which deals with the study of objects in rest and in motion.
Statics : Study of objects at rest or in equilibrium.

 

Kinematics : Study of motion of objects without considering the cause of motion.

 

Dynamics : Study of motion of objects considering the cause of motion.

 

Rest  : An object is said to be at rest if it does not change its position with time, with respect to its surrounding (a reference point which is generally taken as origin in numerical problems)

 

Motion : An object is said to be in motion if it changes its position with time, with respect to its surroundings.
Rest and motion are relative terms.

 

Point mass/Point object : An object is said to be a point mass if during its motion it covers distance much greater than its own size.

 

One dimensional motion : An object travels in a straight line. It is also called rectilinear or linear motion. The position change of the object with time in one dimension can be described by only one coordinate.
Ex. A stone falling freely under gravity.

 

Two dimensional motion or motion in a plane : For an object travelling in a plane two coordinates say X and Y are required to describe its motion.
Ex. An insect crawling over the floor.

 

Three dimensional motion : An object travels in space. To describe motion of objects in three dimension require all three coordinates x, y and z.
Ex. A kite flying in the sky.

DISTANCE AND DISPLACEMENT

Distance or Path length : The length of the actual path travelled by an object during motion in a given interval of time is called the distance travelled by that object or path length. It is a scalar quantity.

 

Displacement : It is the shortest distance between the initial and final position of an object and is directed from the initial position to the final position. It is a vector quantity.

 

KEEP IN MEMORY
  1. Displacement may be positive, negative or zero but distance is always positive.
  2. Displacement is not affected by the shift of the coordinate axes.
  3. Displacement of an object is independent of the path followed by the object but distance depends upon path.
  4. Displacement and distance both have same unit as that of length i.e. metre.
  5. For a moving body distance always increases with time
  6. For a body undergoing one dimensional motion, in the same direction distance = | displacement |. For all other motion distance > | displacement |.

SPEED

It is the distance travelled per unit time by an object. It is a scalar quantity. It cannot be negative.

 

Uniform speed : An object is said to be moving with a uniform speed, if it covers equal distances in equal intervals of time, howsoever small the time intervals may be.

 

Non-uniform speed : If an object covers unequal distances in equal interval of time or equal distances in unequal interval of time.

 

Instantaneous speed : The speed of an object at a particular instant of time is called the instantaneous speed.
Vinst =

 

Average speed : It is ratio of the total distance travelled by the object to the total time taken.

 

Dimensions : [M0LT-1]
Unit : In SI systems.

VELOCITY

It is the displacement of an object per unit time. It is a vector quantity. It can be positive negative  or zero.

 

Uniform velocity :  An object is said to be moving with a uniform velocity, if it covers equal displacements in equal intervals of time, howsoever small the time intervals may be.

 

Non-uniform velocity : If an object covers unequal displacements in equal interval of time or equal displacements in unequal interval of time.

 

Instantaneous velocity : The velocity of an object at a particular instant of time is called the instantaneous velocity.

 

Average Velocity : It is ratio of the total displacement to the total time taken.

 

Dimensions : [M0LT–1]
Unit : In SI system, m/s

 

KEEP IN MEMORY
  1. | Average velocity | can be zero but average speed cannot be zero for a moving object.
  2. | Instantaneous velocity | = Instantaneous speed.
  3. A particle may have constant speed but variable velocity. It happens when particle travels in curvilinear path.
  4. If the body covers first half distance with speed v1 and next half with speed v2 then
Average speed
  1. If a body covers first one-third distance at a speed v1, next one-third at speed v2 and last one-third at speed v3, then
Average speed
  1. If a body travels with uniform speed v1 for time t1 and with uniform speed v2 for time t2, then
Average speed

ACCELERATION

The rate of change of velocity with respect to time is called acceleration. It is a vector quantity.
Let velocity changes by during some interval of time .
Average acceleration is given by
Instantaneous acceleration is given by
SI unit is meter/sec2 (ms–2).
A body moving with uniform velocity has zero acceleration. It means that neither its speed nor its direction of motion is changing with time.
Uniform acceleration : If the velocity of the body changes in equal amount during same time interval, then the acceleration of the body is said to be uniform.  Acceleration is uniform when neither its direction nor magnitude changes with respect to time.

 

Variable or non-uniform acceleration : If the velocity of body changes in different amounts during same time interval, then the acceleration of the body is known as variable acceleration. Acceleration is variable if either its direction or magnitude or both changes with respect to time. A good example of variable acceleration is the acceleration in uniform circular motion.

EQUATIONS FOR UNIFORMLY ACCELERATED MOTION

When the motion is uniformly accelerated i.e., when acceleration is constant in magnitude and direction :
  • v = u + at
  • v2 – u2 = 2as
where u = initial velocity
v = final velocity
a = uniform acceleration
s = distance travelled in time t
  • Distance travelled in nth second
    sn = ;
sn = distance covered in nth second

 

Above equations in vector form
When displacement (s) is given as a function of time t [s = f(t)] then
We use calculus method (integration and differentiation) for displacement, velocity, acceleration as a function of time.
We know that
;  ;
when a = f(s)
,
where s = displacement, v = instantaneous velocity, a = instantaneous acceleration

VERTICAL MOTION UNDER GRAVITY

  • For a body thrown downward with initial velocity u from a height h, the equations of motion are
v = u +gt

  • If initial velocity is zero, then the equations are
v = gt

  • When a body is thrown upwards with initial velocity u, the equations of motion are
v = u – gt
v2 = u2   2gh
To summarise
Note:- Calculus method as shown in non-uniformly accelerated motion may also be used for uniformly accelerated motion.

UNIFORMLY ACCELERATED MOTION : A DISCUSSION

While using equations of motion we can have two approaches.
Approach 1 : Take a = +ve when velocity increases and a = –ve when velocity decreases.
Take rest of physical quantities such as u, v, t and s as positive.

 

Approach 2 : (Vector method)
Assume one direction to be positive and other negative. Assign sign to all the vectors (u, v, a, s), +ve sign is given to a vector which is directed to the positive direction and vice-versa
Normally the direction taken is as drawn above. But it is important to note that you can take any direction of your choice to be positive and the opposite direction to be negative.

 

Note:-  The second method (or approach) is useful only when there is reversal of motion during the activity concerned.

 

KEEP IN MEMORY
  1. The direction of average acceleration vector is the direction of the change in velocity vector
has a direction of
i.e., the resultant of and
  1. There is no definite relationship between velocity vector and acceleration vector.
  2. For a body starting from rest and moving with uniform acceleration, the ratio of distances covered in t1 sec.,
    t2 sec, t3 sec, etc. are in the ratio t12 : t22 : t32 etc.
  3. A body moving with a velocity v is stopped by application of brakes after covering a distance s. If the same body moves with a velocity nv, it stops after covering a distance n2s by the application of same retardation.

 

KEEP IN MEMORY
  1. An object moving under the influence of earth’s gravity in which air resistance and small changes in g are neglected is called a freely falling body.
  2. In the absence of air resistance, the velocity of projection is equal to the velocity with which the body strikes the ground.
  3. Distance travelled by a freely falling body in 1st second is always half of the numerical value of g or 4.9 m, irrespective of height h.
  4. For a freely falling body with initial velocity zero
    1. Velocity ∝ time (v = gt)
    2. Velocity (v2 = 2gs)
    3. Distance fallen α (time)2  , where g is the acceleration due to gravity.
  5. If maximum height attained by a body projected vertically upwards is equal to the magnitude of velocity of projection, then velocity of projection is 2g ms–1 and time of flight is 4 sec.
  6. If maximum height attained by a body projected upward is equal to magnitude of acceleration due to gravity i.e., ‘g’, the time of ascent is sec. and velocity of projection is .
  7. Ratio of maximum heights reached by different bodies projected with velocities u1, u2, u3 etc. are in the ratio of etc. and ratio of times of ascent are in ratio of u1 : u2 : u3 etc.
  8. During free fall velocity increases by equal amount every descend and distance covered during 1st, 2nd, 3rd seconds of fall, are 4.9m, 14.7m, 24.5m.
  1. If a body is projected horizontally from top of a tower, the time taken by it to reach the ground does not depend on the velocity of projection, but depends on the height of tower and is equal to .
  2. If velocity v of a body changes its direction by θ without change in magnitude then the change in velocity will be .
  3. From the top of a tower a body is projected upward with a certain speed, 2nd body is thrown downward with same speed and 3rd is let to fall freely from same point then
where t1 = time taken by the body projected upward,
t2 = time taken by the body thrown downward and
t3 = time taken by the body falling freely.
  1. If a body falls freely from a height h on a sandy surface and it buries into sand upto a depth of x, then the retardation produced by sand is given by .
  2. In case of air resistance, the time of ascent is less than time of descent of a body projected vertically upward i.e. ta < td.
  3. When atmosphere is effective, then buoyancy force always acts in upward direction whether body is moving in upward or downward direction and it depends on volume of the body. The viscous drag force acts against the motion.
  4. If bodies have same volume but different densities, the buoyant force remains the same.

 

CAUTION : Please note that dropping body gets the velocity of the object but if the object is in acceleration, the body dropped will not acquire the acceleration of the object.

 

COMMON DEFAULT

 

Incorrect. In the question, if it is given that a body is dropped, taking its initial velocity zero.
Correct. The initial velocity is zero if the object dropping the body is also at rest (zero velocity). But if the object dropping the body is having a velocity, then the body being dropped will also have initial velocity which will be  same as that of the object.
For example :
  • When an aeroplane flying horizontally drops a bomb.
  • An ascending helicopter dropping a food packet.
  • A stone dropped from a moving train etc.

 

Incorrect. Applying equations of motion in case of non-uniform acceleration of the body.
Correct. The equations of motion are for uniformly accelerated motion of the body.
Please note that when the case is of non-uniform acceleration we use calculus (differentiation and integration).
In fact calculus method is a universal method which can be used both in case of uniform as well as non-uniform acceleration.

 

Incorrect. Taking average velocity same as that of instantaneous velocity.
Correct. Average velocity
(where is position vector at time ti and is position vector at time  tf).
Whereas instantaneous velocity
It is important to note that average velocity is equal to instantaneous velocity only when the case is of  uniform velocity.

 

Incorrect. Taking acceleration as negative (– a) even when acceleration is an unknown.
Correct. Take acceleration as (a) when it is unknown even if we know that the motion is a case of deceleration or retardation. On solving, we will find the value of (a) to be negative .

 

Incorrect. Magnitude of instantaneous velocity is different from instantaneous speed .
Correct. Magnitude of instantaneous velocity is equal to the instantaneous speed in any case.

VARIOUS GRAPHS RELATED TO MOTION

DISPLACEMENT-TIME GRAPH

In this graph time is plotted on x-axis and displacement on y-axis.
  • For a stationary body (v = 0) the time-displacement graph is a straight line parallel to time axis.
  • When the velocity of a body is constant then time-displacement graph will be an oblique straight line. Greater the slope of the straight line, higher will be the velocity.
  • If the velocity of a body is not constant then the time-displacement curve is a zig-zag curve.
  • For an accelerated motion the slope of time-displacement curve increases with time while for decelerated motion it decreases with time.
  • When the particle returns towards the point of reference then the time-displacement line makes an angle θ > 90° with the time axis.

VELOCITY-TIME GRAPH

In this curve time is plotted along x-axis and velocity is plotted along y-axis.
  • When the velocity of the particle is constant or acceleration is zero.
  • When the particle is moving with a constant acceleration and its initial velocity is zero.
  • When the particle is moving with constant retardation.
  • When the particle moves with non-uniform acceleration and its initial velocity is zero.
  • When the acceleration decreases and increases.
  • The total area enclosed by the time – velocity curve represents the distance travelled by a body.
While finding displacement through v – t graph, keeping sign under consideration.

 

ACCELERATION-TIME GRAPH

In this curve the time is plotted along X-axis and acceleration is plotted along Y-axis.
  • When the acceleration of the particle is zero.
  • When acceleration is constant
  • When acceleration is increasing and is positive.
  • When acceleration is decreasing and is negative
  • When initial acceleration is zero and rate of change of acceleration is non-uniform
  • The change in velocity of the particle = area enclosed by the time-acceleration curve.

RELATIVE VELOCITY (IN ONE DIMENSION)

The velocity of A relative to B is the velocity with which A appears to be moving w.r.t.an observer who is moving with the velocity of B
Relative velocity of A w.r.t. B
Similarly, relative velocity of B w.r.t. A
Case 1 : Bodies moving in same direction
                       
⇒  vAB = vA – vB
Case 2 : Bodies moving in opposite direction

 

⇒  vAB = vA + vB

2.1.1 Define displacement, velocity, speed and acceleration.

Displacement Displacement is the distance moved in a particular direction. It is a vector quantity.

SI unit: m Symbol: s

Velocity Velocity is the rate of change of displacement. It is a vector quantity. Velocity = (change in displacement / change in time)

SI unit: m s-1 Symbol: v or u

Speed Speed is the rate of change of distance. It is a scalar quantity. Speed = (change in distance / change in time)

SI unit: m s-1 Symbol: v or u

Note that speed and velocity are not the same thing. Velocity has a direction.

Acceleration Acceleration is the rate of change of velocity. It is a vector quantity. Acceleration = (change in velocity / change in time)

SI unit: m s-2 Symbol: a

Note that acceleration is any change in velocity, meaning an increase or decrease in velocity or a change in direction.

2.1.2 Explain the difference between instantaneous and average values of speed, velocity and acceleration.

Instantaneous An instantaneous value of speed, velocity or acceleration is one that is at a particular point in time.

Average An average value of speed, velocity or acceleration is one that is taken over a period of time.

2.1.3 Outline the conditions under which the equations for uniformly accelerated motion may be applied.

The equations of uniformly accelerated motion can only be under conditions where the acceleration is constant.

The equations of uniformly accelerated motion are as follows:

Variable Symbol
t time taken
s distance travelled
u initial velocity
v final velocity
a acceleration

Table 1.2.1 – Variables used in uniformly accelerated motion equations

Other equations may be derived from these equations.

2.1.4 Identify the acceleration of a body falling in a vacuum near the Earth?s surface with the acceleration g of free fall.

When we ignore the effect of air resistance on an object falling down to earth due to gravity we say the object is in free fall. Free fall is an example of uniformly accelerated motion as the only force acting on the object is that of gravity.

On the earths surface, the acceleration of an object in free fall is about 9.81 ms-1. We can easily recognise the uniform acceleration in displacement – time, velocity – time and acceleration – time graphs as shown below:

2.1.5 Solve problems involving the equations of uniformly accelerated motion.

A car accelerates with uniformly from rest. After 10s it has travelled 200 m.

Calculate:

Its average acceleration

S = ut + 1/2 at²

200 = 0 x 10 +  1/2  x a x 10²

200 = 50a

a = 4 m s-2

Its instantaneous speed after 10s

v² = u ² + 2as

= 0 + 2 x 4 x 10

= 80

V= 8.9 m s-1

2.1.6 Describe the effects of air resistance on falling objects.

Air resistance eventually affects all objects that are in motion. Due to the effect of air resistance objects can reach terminal velocity. This is a point by which the velocity remains constant and acceleration is zero.

In the absence of air resistance all objects have the same acceleration irrespective of its mass.

2.1.7 Draw and analyse distance?time graphs, displacement?time graphs, velocity?time graphs and acceleration?time graphs.

2.1.8 Calculate and interpret the gradients of displacement?time graphs and velocity?time graphs, and the areas under velocity?time graphs and acceleration?time graphs.

Determining its velocity We know that the gradient of a displacement – time graph gives us its velocity. Therefore for the first 5 seconds the speed is:

25/5 =5ms?¹

After the first 5 s the object is stationary for 3 s. For these 3s its velocity is zero.

After 8s the object starts to return at a faster speed then before. From the graph we find the speed to be:

25/2 =12.5ms?¹

Figure 2.1.5 – Velocity -Time graph

Determine its acceleration We know that the gradient of a velocity- Time graph gives us its acceleration. Therefore for the first 5 s the acceleration is:

50/5 =10 ms?²

When the object is at constant speed from 5s to 7s its acceleration is zero. During the last second of the objects journey the object is decelerating at:

50/1 =50 ms?²

Determine its displacement The area under a velocity-time graph is the displacement. During the first 5 s the object has travelled:

 ½ x 5 x 50 = 125m

Determine the change in velocity The area under the acceleration- Time graph gives us the change in velocity

From the graph we find that the change in velocity is 10 x 3 = 30 ms?¹

Note: The gradient of the acceleration – time graph is actually the rate of change of acceleration. However it isn’t often useful.

2.1.1 Define displacement, velocity, speed and acceleration.
 
QuantityDefinitionType
DisplacementDistance moved in particular directionVector
VelocityRate of change of displacementVector
AccelerationRate of change of velocityVector
SpeedRate of change of distanceScalar
2.1.2 Explain the difference between instantaneous and average values of speed, velocity and acceleration.
  • Instantaneous speed, velocity or acceleration are quantities at certain points in time (ie. 2 seconds).
  • Average quantities include all values at all points within a certain timeframe (ie. from 0 to 10 seconds).
If you cover 240km in 3 hours, your average speed was 80km/h. While this may be your average speed, it is unlikely that your speed at every instant was 80km/h. The speedometer in your car would give you your instantaneous speed.
2.1.3 Outline the conditions under which the equations for uniformly accelerated motion may be applied.
 

Picture

 
The equations above can only be used when the acceleration is uniform. This means that the acceleration must remain constant, otherwise the formulas will not work. Such questions will utilize the variables below:
 
VariableSymbol
Timet
Distance travelleds
Initial velocityu
Final velocityv
Accelerationa
2.1.4 Identify the acceleration of a body falling in a vacuum near the Earth’s surface with the acceleration g of free fall.
A free fall is when an object falls to the earth’s surface without the effects of air resistance. When calculating a free fall, we only take into account the value of acceleration due to gravity: 9.81ms^-2. This value, usually represented as the letter g, can be replaced with a in the above formulae when appropriate.
2.1.5 Solve problems involving the equations of uniformly accelerated motion.
/
2.1.6 Describe the effects of air resistance on falling objects.

Picture

 
Air resistance will affect all objects in motion. When an object falls from the sky, air resistance will act upon it and create a force that goes in the opposite direction of gravity. These two contradicting forces will eventually cause the object to reach a “terminal velocity”. This is a constant velocity, meaning that there is no longer any acceleration present. Without air resistance, the object would continue to accelerate until it reaches the ground. The faster an object falls, the greater its air resistance. Heavier objects take a longer time to reach their terminal velocity.

Picture

 

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2.1.7 Draw and analyze distance-time graphs, displacement-time graphs, velocity-time graphs and acceleration-time graphs.

Picture

 

Picture

 

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  • A negative displacement means that the object is traveling in the opposite direction. In this case, the object is traveling in a positive direction.
  • The displacement is not increasing at a constant rate, therefore the velocity must be changing.
  • If the displacement is constant (the graph would be horizontal), the object is stationary.
  • An increasing velocity means that there is a positive acceleration. If the velocity remains constant (horizontal graph), there is no acceleration.
  • The velocity is not increasing at a constant rate, therefore the acceleration must be changing.
  • A negative velocity would indicate that the object is moving backwards.
  • A positive acceleration means that the velocity is increasing. A deceleration (negative graph) would be a decrease of velocity.
  • If the acceleration is zero, the velocity is constant and the object is moving at a constant rate.
2.1.8 Calculate and interpret the gradients of displacement-time graphs and velocity-time graphs, and the areas under velocity-time graphs and acceleration-time graphs.

Displacement

  • The gradient or slope indicates the velocity.
Velocity
  • The gradient or slope indicates the acceleration.
  • The area under the graph indicates the total distance traveled.
Acceleration
  • The area or slope indicates the change in acceleration (also known as a “jerk”).
  • The area under the graph indicates the cumulative velocity (the sum of all changes in velocity).
2.1.9 Determine the relative velocity in one and in two dimensions.
If you are sitting in your room at the moment, your velocity would be 0m/s relative to the room. However, if your room were on the equator, your speed relative to space would be 1700km/h. All motion is relative. Usually, motion will be calculated relative to the earth unless otherwise stated. This is called an “inertial reference” (in this case, the earth).
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