2  Motion  IB Physics Content Guide 
Big Ideas
• Motion is described relative to a chosen coordinate system.
• Vector quantities can be combined to find resultant vectors or divided into their component parts
• Displacementtime, velocitytime, and acceltime graphs are connected in the representation of physical motion.
• When an object is at constant velocity, displacementtime is linear.
• When an object is at constant acceleration, displacementtime is quadratic (curved), and velocitytime is linear.
• Kinematic equations can take three of the suvat variables to solve for the remaining two
• X and Y motion are independent of each other for a twodimensional projectile
Content Objectives
2.1 – Vectors
 I can describe the difference between distance and displacement
 I can calculate distance and displacement for 1D and 2D straight line motion
 I can add and subtract vectors to find a resultant
 I can calculate an angle from two components of a right triangle
 I can calculate the x and y components of a vector given the magnitude and angle
 I can describe the difference between distance and displacement
2.2 – Velocity
 I can describe the difference between speed and velocity
 I can compare the difference between a vector and scalar quantity
 I can solve problems using the mathematical definition of constant velocity
 I can plot constant velocity on a displacement vs time graph
 I can calculate velocity from a displacement vs time graph
 I can describe the difference between speed and velocity
2.3 – Acceleration
 I can define acceleration in terms of velocity
 I can graphically compare “average” and “instantaneous” velocity
 I can calculate constant acceleration from a velocity vs time graph
 I can calculate displacement from a velocity vs time graph
 I can use the kinematic equations to solve for an unknown variable
 I can describe when the kinematic equations are no longer valid
2.4 – Free Fall
 I can identify the constant acceleration due to gravity neglecting air resistance
 I can interpret a free fall problem to identify hidden values
 I can use the kinematic equations to solve free fall problems
 I can experimentally determine the acceleration due to gravity
2.5 – Graphing Motion
 I can describe an object’s motion by interpreting its displacement vs time and velocity vs time graphs
 I can create d vs t, v vs t, and a vs t graphs for an object in freefall
 I can create a velocity vs time graph when given a displacement vs time graph
 I can create a displacement vs time graph when given a velocity vs time graph
2.6 – Horizontal Projectiles
 I can recognize that the x and ydirection have different a values, and need to be analyzed separately
 I can identify hidden values for a horizontal projectile problem
 I can use information about a horizontal projectile’s motion to calculate the initial velocity
 I can use the x and y velocity components to calculate a projectile’s impact velocity and angle
2.7 – Projectiles at an Angle
 I can identify hidden values for a projectile launched at an angle
 I can calculate the x and y components for an initial velocity at an angle
 I can calculate max height for a projectile launched at angle
 I can calculate distance traveled for a projectile launched at angle
 I can calculate total air time for a projectile launched at angle
2  Motion  Shelving Guide 
 Scalar  Vector 
How far (m)  Distance  Displacement 
How fast (m s^{1})  Speed  Velocity 
 Displacement vs Time  Velocity vs Time  Acceleration vs Time 
Meaning of the Graph  Slope: Velocity
 Slope: Acceleration Area under the Curve: Displacement  Area under the Curve: Velocity

Constant Displacement  
Constant Positive Velocity  
Constant Negative Velocity  
Constant Positive Acceleration (speeding up)  
Constant Negative Acceleration (slowing down) 
 Variable Symbol  Unit 
 Kinematic Equations  s  u  v  a  t 
Displacement  s  m 

 ✔️  ✔️  ✔️  ✔️  
Initial Velocity  u  m s^{1} 
 ✔️  ✔️ 
 ✔️  ✔️  
Final Velocity  v  m s^{1} 
 ✔️  ✔️  ✔️  ✔️ 
 
Acceleration  a  m s^{2} 
 ✔️  ✔️  ✔️ 
 ✔️  
Time  t  s 







Horizontal Component  
Vertical Component 
 x  y  
s 

 
u 
 0 m s^{1}  
v 

 
a  0 m s^{2}  9.81 m s^{2}  
t 

 x  y  
s 

 
u  u cosθ  u sinθ  
v 
 0 m s^{1}  
a  0 m s^{2}  9.81 m s^{2}  
t 

MOTION IN A STRAIGHT LINE
BASIC DEFINITIONS
DISTANCE AND DISPLACEMENT
 Displacement may be positive, negative or zero but distance is always positive.
 Displacement is not affected by the shift of the coordinate axes.
 Displacement of an object is independent of the path followed by the object but distance depends upon path.
 Displacement and distance both have same unit as that of length i.e. metre.
 For a moving body distance always increases with time
 For a body undergoing one dimensional motion, in the same direction distance =  displacement . For all other motion distance >  displacement .
SPEED
Vinst =
VELOCITY
  Average velocity  can be zero but average speed cannot be zero for a moving object.
  Instantaneous velocity  = Instantaneous speed.
 A particle may have constant speed but variable velocity. It happens when particle travels in curvilinear path.
 If the body covers first half distance with speed v1 and next half with speed v2 then
 If a body covers first onethird distance at a speed v1, next onethird at speed v2 and last onethird at speed v3, then
 If a body travels with uniform speed v1 for time t1 and with uniform speed v2 for time t2, then
ACCELERATION
EQUATIONS FOR UNIFORMLY ACCELERATED MOTION
 v = u + at
 v2 – u2 = 2as
v = final velocity
s = distance travelled in time t
 Distance travelled in nth second
sn = ;
; ;
VERTICAL MOTION UNDER GRAVITY
 For a body thrown downward with initial velocity u from a height h, the equations of motion are
 If initial velocity is zero, then the equations are
 When a body is thrown upwards with initial velocity u, the equations of motion are
UNIFORMLY ACCELERATED MOTION : A DISCUSSION
 The direction of average acceleration vector is the direction of the change in velocity vector
 There is no definite relationship between velocity vector and acceleration vector.
 For a body starting from rest and moving with uniform acceleration, the ratio of distances covered in t1 sec.,
t2 sec, t3 sec, etc. are in the ratio t12 : t22 : t32 etc.  A body moving with a velocity v is stopped by application of brakes after covering a distance s. If the same body moves with a velocity nv, it stops after covering a distance n2s by the application of same retardation.
 An object moving under the influence of earth’s gravity in which air resistance and small changes in g are neglected is called a freely falling body.
 In the absence of air resistance, the velocity of projection is equal to the velocity with which the body strikes the ground.
 Distance travelled by a freely falling body in 1st second is always half of the numerical value of g or 4.9 m, irrespective of height h.
 For a freely falling body with initial velocity zero
 Velocity ∝ time (v = gt)
 Velocity (v2 = 2gs)
 Distance fallen α (time)2 , where g is the acceleration due to gravity.
 If maximum height attained by a body projected vertically upwards is equal to the magnitude of velocity of projection, then velocity of projection is 2g ms–1 and time of flight is 4 sec.
 If maximum height attained by a body projected upward is equal to magnitude of acceleration due to gravity i.e., ‘g’, the time of ascent is sec. and velocity of projection is .
 Ratio of maximum heights reached by different bodies projected with velocities u1, u2, u3 etc. are in the ratio of etc. and ratio of times of ascent are in ratio of u1 : u2 : u3 etc.
 During free fall velocity increases by equal amount every descend and distance covered during 1st, 2nd, 3rd seconds of fall, are 4.9m, 14.7m, 24.5m.
 If a body is projected horizontally from top of a tower, the time taken by it to reach the ground does not depend on the velocity of projection, but depends on the height of tower and is equal to .
 If velocity v of a body changes its direction by θ without change in magnitude then the change in velocity will be .
 From the top of a tower a body is projected upward with a certain speed, 2nd body is thrown downward with same speed and 3rd is let to fall freely from same point then
t2 = time taken by the body thrown downward and
t3 = time taken by the body falling freely.
 If a body falls freely from a height h on a sandy surface and it buries into sand upto a depth of x, then the retardation produced by sand is given by .
 In case of air resistance, the time of ascent is less than time of descent of a body projected vertically upward i.e. ta < td.
 When atmosphere is effective, then buoyancy force always acts in upward direction whether body is moving in upward or downward direction and it depends on volume of the body. The viscous drag force acts against the motion.
 If bodies have same volume but different densities, the buoyant force remains the same.
 When an aeroplane flying horizontally drops a bomb.
 An ascending helicopter dropping a food packet.
 A stone dropped from a moving train etc.
VARIOUS GRAPHS RELATED TO MOTION
DISPLACEMENTTIME GRAPH
 For a stationary body (v = 0) the timedisplacement graph is a straight line parallel to time axis.
 When the velocity of a body is constant then timedisplacement graph will be an oblique straight line. Greater the slope of the straight line, higher will be the velocity.
 If the velocity of a body is not constant then the timedisplacement curve is a zigzag curve.
 For an accelerated motion the slope of timedisplacement curve increases with time while for decelerated motion it decreases with time.
 When the particle returns towards the point of reference then the timedisplacement line makes an angle θ > 90° with the time axis.
VELOCITYTIME GRAPH
 When the velocity of the particle is constant or acceleration is zero.
 When the particle is moving with a constant acceleration and its initial velocity is zero.
 When the particle is moving with constant retardation.
 When the particle moves with nonuniform acceleration and its initial velocity is zero.
 When the acceleration decreases and increases.
 The total area enclosed by the time – velocity curve represents the distance travelled by a body.
ACCELERATIONTIME GRAPH
 When the acceleration of the particle is zero.
 When acceleration is constant
 When acceleration is increasing and is positive.
 When acceleration is decreasing and is negative
 When initial acceleration is zero and rate of change of acceleration is nonuniform
 The change in velocity of the particle = area enclosed by the timeacceleration curve.
RELATIVE VELOCITY (IN ONE DIMENSION)
Quantity  Definition  Type 

Displacement  Distance moved in particular direction  Vector 
Velocity  Rate of change of displacement  Vector 
Acceleration  Rate of change of velocity  Vector 
Speed  Rate of change of distance  Scalar 
 Instantaneous speed, velocity or acceleration are quantities at certain points in time (ie. 2 seconds).
 Average quantities include all values at all points within a certain timeframe (ie. from 0 to 10 seconds).
Variable  Symbol 

Time  t 
Distance travelled  s 
Initial velocity  u 
Final velocity  v 
Acceleration  a 



Displacement
 Velocity
 Acceleration
